Monday, October 29, 2007

Crytek Crysis Single Player Demo Review

Graphically: Solid A Step Above

Well it's out and barely a few hours old and I put some time into this long awaited FPS game for the PC.

Having enjoyed Far Cry on a number of levels visual, level design and game play) I was trying to minimize my expectations for Crysis. Partly because of the developers focus on the game engine for the past two years.

Taking on the enemy in the brush does elicit the shrub, branch and tree cutting we've seen in all the demos. Although I was able to take note, I was spending time scrambling to stay alive in the process.

Gameplay: Fun but Predictable

Unlike Far Cry you start out as part of a team. This doesn't really play into an NPC group as you soon find yourself going solo with the occasional team rendezvous.

Your "super powers" enabled by your suit never feel over empowering so there's a balance of tactical planning involved in knowing when and when not to use them. The tone is set by your squad leader at the start. Much as in Far Cry your stealth is key in staying alive which isn't a bad thing as you can flank enemies and decide to whether raise raise some hell. Getting the upper hand on the enemy and dispatching in creative ways is what Crysis looks to bring to the table.

In this way game play in this demo is in the tried and true mode of stealth or Guns- O -Blazin that has existed in previous FPS titles. Getting too aggressive with the enemy will get you pretty messed up and as your squad leader is ever so careful to remind you - the enemy will call in those reinforcements.

The game (DEMO) has its quirks. Being that you're a super soldier, the enemy at times can spot you at great distance. Getting peppered from off the coast by a gunboat I could barely see was one instance. Meanwhile the enemy at 5 paces didn't alert to fire in the brush where I was in a prone position. This is a demo and not the full game, but this is syndrome that happens in many FPS games and it happens in Crysis.

Some Welcome Addition and Some Omisions

OK I know this is not a sequel to Far Cry, but many of the ideas and objectives remain the same. Some ideas are new and another returns sans full implementation.

The quick key to alter your suit attributes is ideal in this game and is very easy to trigger. It has just the right amount of options without getting overwhelming in a tight situation. It's clear in this demo and how you decide to ultimately play the game that you will be jumping between modes often to accomplish your objectives.

Although it doesn't get contrived in the demo, I'm hoping it doesn't turn into a puzzle affair in the final release. Cloak - 20 steps - Super jump next 2 steps - Max Armor next yard - Cloak next yard etc. There's a difference in knowing when to use and being forced to use. Why this concern? Where Far Cry started out as an open ended adventure with multiple ways to approach or evade the enemy, the last levels ultimately turned into an on rails shooter

On the omision's side its a little more subtle. The zoomed binocular view in Far Cry to enable an audio feed of enemies at great distances. The things enemies were saying was often worth a good laugh and added a level of humor and even tactical advantage when enemies were aware of your presence. This is all gone and the binoculars are more straight forward. Your HUD now gives colored symbols to ascertain enemy awareness of your presence.

System Specs: 3 GHz Core 2Duo - 3 Gigs RAM ATI x1950

The game defaults to Medium settings at 1024x768 on my rig. The visuals aren't stellar by screen shot standards but hold their own against other fps titles out there. That being said I did experiment with increasing the resolution, and various settings above med only to get noticeably slower frame rates. So noticeable, its clear that the demos Crytek ran with were most likely run on Quad Cores like those mentioned in the Intel ad at the start of the demo. This is a bit of a let down as I know few people who game at 1280x1024 let alone 1024x768 which is where single core users may well be relegated to.

It's worth noting that STALKER held some promise with its real time effects and was able to maintain smother frame rates at higher resolutions than Crysis, but it's not entirely fair to compare the two engines. Crysis does offer vast levels of details in close areas where as STALKER was more open spaces.

Where is High End PC Gaming Heading?

It remains to be see how well Crysis does in sales. Crysis has a steep system requirement for PC gaming and PC gaming isn't what it used to be. Although Crytek is firm in their belief (now) in the high end PC market I'm sure they will be anxious to watch their financial returns.

Far Cry ended up becoming a PC benchmark favorite and a year after its release was bundles with hardware to showcase video competence. It's not hard to imagine that one or two years out that Crysis will be a benchmark favorite, but that isn't really what a game is meant to be.

Just like Epic, Id, and now Valve, the console market is exceedingly hard to ignore. High end PC gaming has always been niche and is suspect in supporting the financial requirements for next gen developers. PC gamings future for now is a majority of console game ports.

Demo Showcases a Good Game not the Greatest

The Crysis demo is a good solid game but not the best FPS game I've played. Visuals and hardware requirements aside there is not allot more that hasn't been brought to the table in other FPS games.

It should be interesting to see what the full game brings to the table.

First Person Nirvana

There is No Better Time to Enjoy First Person Shooters (FPS)

The last two months have seen a steady supply of FPS style games enter the market.

PC gaming was once the dominant domain for this game design type...no longer. The consoles have come of age and are now featuring the same level of detail in HD LCD or Plasma screens.

Some if not most of the games are using the tried and true formulas, but there are one or two with a unique approach. Next is a short list of games or demos out now that are worth looking into.

Team Fortress 2 (Console and PC)

Team Fortress 2 is an instant classic. This much delayed game has almost joined Duke Nukem Forever on most vaporware lists.

What's amazing about this title is that fact that Valve has included this game as well as other key titles in one box. The Orange Box (PC) has TF2, Half-Life 2, Half-Life2 Episode 1 and 2 as well as Portal. Half of these are more than worth the price of admission. Consoles get less (Half-Life 2: Episode Two, Team Fortress 2, and Portal) but its a still a solid deal.

Now TF2 is an online multi-player title. This is not a story driven title like the other titles mentioned. What's important to note is that TF2 takes game play and visual concepts to a whole new level. The game is the first PC FPS that looks and plays like a Warner Brothers cartoon on roids. The individual taunts are a must see. It's clear the development team did their animation homework.

The character classes are artistically rendered and animated. What's more important is that Valve took the time to balance each character with a unique group of weapons. One thing that gets old in online FPS games is that a certain class ends up dominating online play. Valve has taken the time to not only balance characters but to score each for what they do best. Of course kills are there, but assists are there as well. Medics are no longer the sacrificial lamb. Matched with the Heavy, the two are a very potent force. A very welcome change.

There is no Team Death Match or Death Match here, but TF2 is the first FPS that is above that formula. Interesting enough - it is about TEAM. In most if not all matches I've played online, the team that works together, gets the most wins.

If you're in the market for one, two, or three games for the price of one, it's hard if not impossible to pass up on the Orange Box.


Bioshock (Console and PC)

Bioshock is more original than most as its not cut from the same formula that most FPS titles are produced from. This is one title that actually tells a deeper story that unfolds as the player journeys through the ornate detailed levels.

The writing and voice acting in Bioshock are top notch. Coupled with the open ended combat in which weapons are customized, it doesn't take long before you are taken deep by the plot line. An added benefit is the fact that modifications and their effects will not be the same for two different players. Everyone will make different choices here, and be sure to experience and dispatch enemies differently.

There is also the twist in which you are faced with a moral dilemma. The story branches according to your decisions in how you deal with the Little Sisters. The game is not heavy handed here as it does not judge one way or the other. It simply allows the player to justify and
pursue the path that suits them.

So if you are looking for atmosphere and deep story line this title is one you should look into as it's heads above the rest from many other FPS titles.

Medal of Honor: Airborne (Console and PC )

This is a game that helps bring back the MOH franchise to some form of respectability.
Since the half baked MOH Pacific Assault was unleashed on unsuspecting gamers, no one expected to see the MOH franchise recover. Not so.

With MOH:A, EA manages to actually reinvent the fun of the original series while adding a creative open ended combat style.

Unlike other FPS titles, MOH:A actually lets you decide where you'll take the fight. Each level starts you dropping in chutes with your comrades and you guide yourself to a number of zones behind or withing enemy lines. This feature definitely is a huge step away from the "fighting on rails" detraction most often associated with FPS games.

While the rest of the game is more or less formula, the ability to fight on your terms adds a strategic value that makes this title one to look into.

Metroid Prime 3: Corruption (Wii )

Of all the games, this is one that needs to be played to appreciate what Nintendo has done with interactivity. This game is a key example of what the Wii controllers can do to reinvent the FPS genre.

As you can imagine, the reticle on screen is controlled by your hand movement. You are hold the weapon in your hand as opposed to pulling on a joystick. It is a seamless experience of hand motion and on screen action.

There are a number of uses of hand motions that mimic real world actions and the game never feels contrived in its use of these motions. Inserting key (push forward), Turn key (rotate wrist). It's amazing how intuitive and straight forward these actions become.

The only thing that I was lost on was the games use of jumping puzzles. This is something not in line with the interactive controllers. Right or wrong, the franchise and the platform (Nintendo) has a long history of gaming in which jumping is key. Being a FPS player since Wolfenstein 3D, the idea of jumping like a Mario Brother felt way out of place.

Beyond that detraction, the game delivers in interaction and visuals that do not disappoint. If Jumping solutions are an essential part in your gaming experience, then Metroid Prime 3: Corruption is a game you should look into.


Unreal Tournament 3 (Console and PC Demo)

One of the most hotly anticipated FPS games for 2007 is the long awaited Unreal Tournament 3.
This is one of a few titles that can trace its follow up success based on solid game releases in the past. This does not even cover the fact that the UT3 engine has been licensed by numerous game developers because of its solid pedigree.

Because the game has only recently been released in a limited demo, it's still a little early to call it, but what can be seen so far is solid game play reminiscent of the original UT title from 1999. Epic has really done justice to the franchise by bringing back the play style that launched the title to success.

Visually the demo is too early to call. Although it is clear that there is a graphics and geometry increase, the demo's download size contributes to the lower resolution textures. So game play is the call on this one. This is a demo that is more than worth the download to get a glimpse as to what to expect when the full game is released.